Thursday, April 10, 2014

CCDD 041014—Battlefield Executioner

Cool Card Design of the Day
4/10/2014 - Royal Assassin is no fun to play against when you can't find removal for it (and aren't packing an all-vigilance army), but it's such a powerful idea. How much of that can we recapture in something a little more interactive?


8 comments:

  1. Creatures ought to attack, and from what I've heard, LSPs are generally too hesitant to do so. In general I like mechanics and abilities that encourage attacking to get around this, if I recall that's why wizards added "Attacks each turn if able" to Ulamog's Crusher. But I'm worried this card could instead create board stalls in low-skill games. The defender may just stop attacking so that the Executioner never finds a target, leading to a boring stall.

    I like the card for me and would play it, but I'd want to keep a close eye on what it does to LSP's games.

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  2. Considering how unlikely this guy is to survive a single combat (once your opponent puts him out on the board, you will always leave an eligible blocker who can kill him), haste + lower stats (1/1, maybe?) might be more interesting.

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    1. Why not leave it to the players to decide how much to shift the focus of their game to this? Is it worth playing Fearsome Temperament? Waiting until I can bestow Heliod's Emissary on it? Does this make Messenger Speed playable?

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  3. I think I like this as a mirror of Royal Assassin actually: 1BB 1/1. Guaranteed to be taken out while most likely taking something out. Decent interaction.

    Also, I think the flavortext works without the last sentence.

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  4. Accidentally this reminds me that PoxNora has a lot of interesting art (that is where you got this image, right?) and I should see what they are up to.

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    1. This is a relatively old design, so I can't be sure. The art might have been cross-posted on DeviantArt, or I might have found it on PoxNora via Google Search.

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  5. I love attack triggers of all sorts. I'd love modern Magic to do more of them.

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