Thursday, May 24, 2018

GDS3 Reflections: Jay Treat, Challenge 3, Mechanic

Greetings, acolyte. You wanted to know how to defeat all those who oppose you? You must shed all reluctance to spill blood. Mercy and hesitation are unknown to a true warrior. They who would be victorious have already accepted that their own blood will run with their enemies, but know that the fluid of life will continue to flow through their veins as long as they stand last.

Bloodspill is a very {B}{R}{G} mechanic that rewards you for causing players to lose life, and sometimes you've got to be willing to cost yourself some life to get your engine running. It's pretty spikey, definitely not for everyone, and incredibly fun.

GDS3 Reflections: Ryan Siegel-Stechler, Challenge 3: Mechanical Engineering

Ryan is back today to discuss the mechanics he came up with for the Third Design Challenge. Click on through to read how he approached this challenge. The judge comments for Ryan's submission can be found here.

GDS3 Reflections: Ari Nieh, Challenge #3

I was pleased to receive this challenge, because it catered directly to my biggest interest in Magic: set design. I had a reasonably large file of mechanics stored up from the last several years, and it was just a matter of picking the best one to show off. Piece of cake, right? As we would all discover, writing down something that sounds plausible as a mechanic is a far cry from adequately demonstrating that it can support a set.

GDS3 Challenge 3: Finding a Good Mechanic (Discussion Thread)

The designs and judge comments from the third design challenge have posted! Individual card designs are listed on the contestant's discussion pages linked below. Let's hear your thoughts about the mechanics, the judges comments, and who got cut!

Also, #TeamEquipment.

Contestant Challenge 3 Discussion Threads

Wednesday, May 23, 2018

GDS3 Reflections: Scott Wilson, Challenge #2

Scott Wilson is back to provide us with some more insight into how he approached the GDS challenges. Click through to read about how he crafted his take on Bigtopia. Scott's designs and what the judges had to say can be found on his official GDS page

GDS3 Reflections: Jay Treat, Challenge 2: Bigtopia

I was hoping to look between the lines of all the judge comments throughout the contest, but it's too much too fast, so I'm just going to respond to the comments I received and talk about my experience working on the challenge.

I'm not telling you anything you don't already know when I say the judging for this round was pretty subjective. Despite the judges' mixed opinions, I feel very good about my submission here.

Tuesday, May 22, 2018

GDS3 Reflections: Ari Nieh, Challenge #2

My initial reaction to this challenge was, “Are you kidding me? Why would they ask us to do this?”

Circuses are a rich source of tropes, but they’re not a remotely appropriate setting for a Magic: the Gathering set. Magic is fundamentally a game about violent combat between supernatural creatures, and the entire concept of a circus is a poor fit. I assume that this choice was deliberately inappropriate, so as to avoid overlaps with any future sets.