Tuesday, May 3, 2016

CCDD 050316—Hungry Serpent

Cool Card Design of the Day
5/3/2016 - "Must attack" tends to be a red thing, but it made Hungry Serpent's drawback more relevant, both mechanically and thematically.

Monday, May 2, 2016

CCDD 050216—Lonely and Softheart Serpents

Cool Card Design of the Day
5/2/2016 - Fell into a Sea Serpent design hole last week. So it's gonna be Sea Serpent week here. First up…

Friday, April 29, 2016

Weekend Art Challenge 042916—sandara

Hello Artisans,
Anastase here. Last week's challenge was slightly too perplexing.
This week all constraints are off.

Thursday, April 28, 2016

CCDD 042816—Hydra Grub

Cool Card Design of the Day
4/28/2016 - Hydra Grub will occasionally be stranded in your hand in Limited. Other times, it will win you the game. In Constructed, it should be a big deal quite often. Take a look.

Wednesday, April 27, 2016

CCDD 042716—Brave Fool

Cool Card Design of the Day
4/27/2016 - I wanted to figure out a mechanic for this art that would encourage your tiny human to tangle with a real monster. It needed a chance to defeat that creature. But it's clearly white, and white doesn't do random like red does, which is why looking at the CMC of the top card felt wrong. If only there were a class of cards that could boost a creature…

Tuesday, April 26, 2016

CCDD 042616—Violent Resurrection

Cool Card Design of the Day
4/26/2016 - The trick to fixing the awkward templating of old cards like Animate Dead is not to try to duplicate them precisely. If you preserve what made them cool to begin with, but forget about the rest, modern technology can serve up a clean homage that's interesting in its own right.

Monday, April 25, 2016

CCDD 042516—Goldnight Betrayer

Cool Card Design of the Day
4/25/2016 - I'm not entirely sold on Goldnight Castigator. It suffers double damage, but its toughness was doubled, so that ability doesn't matter. If it were red-white, the combination would be cute, but red doesn't do giant toughness, so it's just a poorly delivered joke.

I played it this weekend and against it, and Castigator cost its caster the game every time. Not surprising, since if you boil it down, it's a 4/4 haste flyer for four with a huge downside—a downside that red is least equipped to mitigate. It certainly compares poorly to Thundermaw Hellkite, for a mythic.

None of that is to say that the design goal or the flavor are bad… I love them both. Which is why I wanted to find an execution that does them more justice.