Friday, May 1, 2015

Weekend Art Challenge 050115—ilkerserdar

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, April 30, 2015

CCDD 043015—Reborn Phoenix

Cool Card Design of the Day
4/30/2015 - Modern sets are full of strange exceptions to the normal color pie which have been grandfathered in for mechanical balance or exceptional flavor.

Those are worthwhile tradeoffs, but in order to keep players from thinking everything is fair game we should make them feel as in-color as possible. Red's not very big on recursion, so how might one tackle the Phoenix?

Wednesday, April 29, 2015

CCDD 042915—Spiteful Thug

Cool Card Design of the Day
4/29/2015 - Here's an example of a mechanic that's short and intuitive enough to be a keyword, but that doesn't have enough depth to make the quantity of cards that would justify an actual keyword. It would be better to leave vengeful unnamed on the tiny handful of cards that use it.

Tesla: Promising Mechanics

In the time we've already spent designing Tesla we have come up with a truly stupendous number of mechanics to play with our progress theme and artifact focus.

This post is intended to serve as a repository of mechanics we're considering for the set. There are far too many to list, so instead similar mechanics have been collapsed down to a single exemplar: the implementation in that space that I find most promising.

Tuesday, April 28, 2015

Zeffrikar Exploratory Design Part 1: Past as Prologue

This is the first part of my Design Vision Document for the set, what is going to be the rough equivalent of R&D's Exploratory Design. Obviously nothing is set in stone (Zendikar jokes), and I'll probably change direction more than a few times over the life of this project, but at least at the outset, here are the ideas I’m going to be keeping in mind before setting up a skeleton and doing a first pass at the commons.

CCDD 042815—Kindle Passion

Cool Card Design of the Day
4/28/2015 - Spells that give your opponent a choice are only effective when both options are worth the cost of your card, and most interesting when the choice is close and changes throughout the game. Here's one.

Monday, April 27, 2015

Why Magic is Fun: Tempo vs. Card Advantage

A few days ago, Jay Treat asked the following question on twitter:

In the ensuing conversation, I claimed:

Jay asked me to elaborate on this point in an article, so here we are!