Thursday, September 18, 2014

Ferocious vs. Fiverocious

I love it when Magic revises old mechanics. 

Most of the mistakes we see out of R&D are development errors: Thragtusk should have cost {3}{G}{G}, Pack Rat reduced variance unacceptably, the combination of Sphinx's Revelation and Divine Verdict meant two years of control decks being only Azorius or Esper, etc. However, a reimagined mechanic is a broader admission that the original fell short. More importantly, it demonstrates how to improve a mechanic that didn't fly the first time. 

Twittering with Mark Rosewater About Counters

Looking over the fully spoiled card list for Khans of Tarkir—which I'm quite excited about and supremely bummed Life is preventing me from attending the prerelease for—cards like Rite of the Serpent hit a bell in my head that there's been a +1/+1 counter theme (or -1/-1) in every block since the first Ravnica. On a whim, I struck up a conversation in the hopes of giving voice to the concern that counters are over-used.



I was delighted when Mark responded and continued to respond through the evening.


Wednesday, September 17, 2014

CCDD 091714—Paternity Test

Cool Card Design of the Day
9/17/2014 - I've been messing with the punisher mechanic recently. Not because I think it's a deep well of Magic design, it's just what keeps bubbling to the surface. This is easily my favorite design in that vein.

Tuesday, September 16, 2014

Friday, September 12, 2014

Weekend Art Challenge 091214—Jim Bizzle

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.

Thursday, September 11, 2014

CCDD 091114—Hunter

Cool Card Design of the Day
9/11/2014 - Inspired by yesterday's card—and surely with some background inspiration from Czynski's land-hunt mechanic—I present a new keyword, similar to flanking and bushido but with a tribal or color focus like protection has.

Wednesday, September 10, 2014