Friday, January 19, 2018

Weekend Design Challenge 011918—Half-Test of Endurance

Click through to see the requirements for your design test, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, January 18, 2018

Multiple Choice Magic Design Question of the Day 27

27) How many of the following phrases work in the rules?

Target creature with flying
Target creature with monstrosity
Target creature with hexproof
Cards with a Gruul watermark
Cards with power 4 or greater
Cards with scry
Lands with activated abilities
Snow permanents
Common cards
Cards from Khans of Tarkir
Cards with a Khans of Tarkir rarity symbol
Cards illustrated by Wayne Reynolds 
Cards put into a graveyard from the battlefield this turn
Creature cards exiled last turn

 a) 4
 b) 7
 c) 10
 d) 11
 e) 14

Click through to see the answer and my rationale.

Wednesday, January 17, 2018

Multiple Choice Magic Design Question of the Day 26

26) Which of these mana costs is least appropriate for a sorcery with following effect:
Target creature gets +4/+4 until end of turn. It deals damage equal to its power to target creature an opponent controls.
 a) {1}{G}{G}
 b) {5}{R}
 c) {4}{G}
 d) {2}{W}{R}
 e) {4}{RG}

Click through to see the answer and my rationale.

Tuesday, January 16, 2018

Multiple Choice Magic Design Question of the Day 25

25) Which of these abilities is least appropriate for a Wandering Ones variant?
 a) Ascend. As long as you have the city's blessing, CARDNAME gets +3/+3 and has flying.
 b) When CARDNAME enters the battlefield, reveal any number of land cards from your hand. Put that many +1/+1 counters on ~.
 c) Kicker {3}. When CARDNAME enters the battlefield, if it was kicked, draw two cards.
 d) Play with the top card of your library revealed. You may play the top card of your library.
 e) T: Untap target land.

Click through to see the answer and my rationale.

Monday, January 15, 2018

GDS3 Prep: Final Words of Essay Advice

Tomorrow's when the first trial of GDS3 drops! Here are a few non-Magic-specific words of advice from me on writing good job application essays.

Sell yourself. There will be any conceivable "correct" answers to the given essay prompts, and which one you come up with is not that important. What matters is more is how you react to the question: can you think critically about game design? Can you defend an opinion with evidence? Can you stick to a coherent thesis? Can you evaluate strengths and weaknesses within your own position? If you can consistently come across as a competent and insightful thinker, it won't matter if your essays aren't the textbook answers R&D expects.

Proofread. Your first draft may contain tangents, misstatements, or straight up errors in spelling or grammar. Clean, polished prose is one of the easiest ways to communicate professionalism and care for detail. Once you've edited each individual essay, consider them as a whole- do they combine to paint a good picture of you as a designer? Or are there unintended omissions or overlaps?

Show them your humanity. They're looking for a coworker, not an emotionless designbot- a human person whom they'll have to deal with on a daily basis. Let your personality shine through in your writing via humor, passion, and candor. Avoid anything that could give the impression of pretension, arrogance, obsequiousness, or general dickishness.

Stick to the word limits.

Good luck, friends! I'll see you all at the multiple-choice test.

Friday, January 12, 2018

GDS3 Prep: Essay Question 5

5. Describe an experience that gave you some insight into what players get out of the game of Magic. Explain what you learned and its implications for Design.

Weekend Design Challenge 011218—color shift

Click through to see the requirements for your design test, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.